



Being overwhelmed by enemies is commonplace, but thanks to your ability to leech back lost health with quick counterattacks and to stun opponents with secondary weapons, I found it’s possible to sustain a constant onslaught when I’d built up enough skill.Īnd these tools are absolutely needed, as Bloodborne’s horrifying beasts span an imaginative range, from pedestrian insane village folk to cosmic horrors and patchwork fiends. Switching weapons between their light and heavy modes on the fly to string together combo-like attack chains in an engaging way injects a newfound versatility, even if it’s a less calculating kind of battle than we see in From’s earlier games. These diving, rolling melee battles with an awesome arsenal of transforming melee weapons and tactical sidearms chiseled away my calluses and made me form new ones, even as a hardened Dark Souls veteran. That balance is slightly upset by painfully long loading screens upon death or travel to different zones, but the highs of taking down one of the many intimidating bosses make up for those chunks of downtime.īloodborne’s semi-open world structure and hard-earned progression draw heavily from the Dark Souls and Demon's Souls games that made From famous, though the aggressive new pace of combat is all its own.
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Developer From Software chooses to tell us little about how to survive its gauntlet, and yet expects feats of intelligence and perseverance in the face of its brutal, unrelenting difficulty. Its unconventional approach to action-RPG gameplay walks a fine line between utter elation and despair as it takes us on an awe-inspiring journey through the highest peaks of satisfaction and the deepest, blackest pits of exhausted desperation.
